A new research initiative is inspiring collaborations within the College of Engineering and Applied Science – and across the CU Boulder campus – around the future of education and artificial ...
Researchers from across the college gathered at the end of the semester for brief presentations on seed grant funded work through the Interdisciplinary Research Themes. The Engineering Education and ...
Augmented reality (AR) continues to gain importance in our everyday lives. In the classroom, AR technology can enhance learning by providing students with interactive and immersive experiences, ...
The growth of augmented reality (AR) is immense—millions of people use AR functionality every day to access facial filters, visualizations, and games. It’s important to remember, though, that AR is ...
Combining Snapchat's AR platform and educational lesson plans, the new STEM module offers more interactivity for students. Credit: Snap / Inspirit The announcement is a collaboration with Inspirit, a ...
Augmented reality (AR) is a technology that enriches the classroom learning experience by overlaying digital content onto real-world content, simply using devices that already exist in most classrooms ...
As part of the Transformative Education 2.0 Purdue Move, and with generous financial support from the Lilly Endowment, the Office of the Provost invites applications for an Innovation Hub funding ...
REDONDO BEACH, CA – December 8, 2021 – Ozobot, global leader of programmable robotics and STEAM-based learning solutions for K-12 education that empower the next generation of creators, today unveiled ...
Tim Uy’s and Jim Hsia’s eyes light up when they talk about “augmented learning.” Both co-founders of Silicon Valley-based Loqu8, their software applications aim to provide contextual information in a ...