Daniel writes guides on how to use the internet, explainers on how modern technology works, and the occasional smartwatch or e-reader review. He especially likes deep diving into niche topics that ...
Anyone here have experience using both the 32gb and 64gb using software like blender, doing ray tracing, or fluid sims? Or using other ray tracing graphics engines. Plus other graphics intensive work.
This article is part of the Electronics History series: The Graphics Chip Chronicles. In early 2018, NVIDIA showcased hardware-accelerated real-time ray tracing using its DGX system and the DXR API.
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