Abstract: The longest match strategy in LZ77, a major bottleneck in the compression process, is accelerated in enhanced algorithms such as LZ4 and ZSTD by using a hash table. However, it may results ...
LZ4 is lossless compression algorithm, providing compression speed > 500 MB/s per core, scalable with multi-cores CPU. It features an extremely fast decoder, with speed in multiple GB/s per core, ...
What is your suggestion, and why should it be implemented? I think that all the game's sounds files should be compressed just like how images are compressed for mobile due to how much sound files take ...
Abstract: To improve test data compression efficiency, the order of the scan unit need be adjusted, which indirectly changes the content of the test pattern. Scan chain partitioning is a common method ...